SplitAC shield logo — a split S struck by lightning
SplitX Development presents

SPLITAC

The Next Generation Hybrid AI Anticheat

Self-learning. Adaptable. Unstoppable.

Tired of bypasses, constant false positives, and anticheats that lag your server? SplitAC pairs 24 hand-tuned checks with a self-training AI detection layer — built for Spigot & Paper, Minecraft 1.8.x through 1.21.x.

Spigot & Paper 1.8.x – 1.21.x Requires ProtocolLib ViaVersion ready Java 8+
Advanced Detection
AI-Driven Learning
Robust Security
Lightweight Performance
Built for Every Server
AIEngine

How the AI functions

A feedforward neural network and a statistical anomaly detector run alongside the rule-based checks — catching cheaters that thresholds alone would miss.

Continuous Feature Extraction

Every analysis cycle, the AI extracts 15 features from live play — combat angles, click consistency, CPS variance, movement heuristics and more.

Real-Time Neural Inference

A lightweight feedforward network (15 inputs → hidden layers → 1 output) turns those features into a live "cheat probability" score.

Advanced Anomaly Detection

Using a private client? The statistical anomaly detector flags behavior that deviates from human inputs — even if it passes every rule-based check.

Autonomous Self-Training

It self-labels training data from real gameplay — confirmed cheaters vs. long clean sessions — and retrains periodically, adapting to new bypasses over time.

Synthetic Pre-Training

Ships pre-trained on synthetic cheat archetypes — useful on a fresh install before it has seen a single real player.

Why SplitAC

What sets it apart

Not just another threshold anticheat — these are the systems the average plugin doesn't have.

Bait / Honeypot Check

Right after a real hit, SplitAC spawns a client-side-only fake entity that only that player can see. Hitting it isn't a maybe — it's a confirmed cheat, which is why this check is effectively false-positive-proof and tuned aggressively.

Behavioral Fingerprinting

When a cheater is banned, their playstyle signature is stored — click cadence, aim style, reach habits. If a new account plays suspiciously alike, staff get a "plays N% like banned player X" alert. Alert-only, never auto-punished.

Killcam Evidence Replay

A rolling buffer records movement and combat; a clip auto-saves whenever a player crosses your alert threshold. Staff watch it back in-game as a ghost replay — no external tools, no video capture.

Self-Correcting AI

One command clears a false positive and feeds that behavior back into the model as a legitimate example — so SplitAC learns your server's playstyle, like PvP servers with fast legitimate clickers.

Violation Levels That Decay

Every check runs on a violation-level system with time-decay — isolated blips fade instead of stacking forever — plus a confidence ramp that suppresses false positives during a player's first samples.

Discord Integration

Optional webhook alerts for detections, punishments, fingerprint matches and false-positive corrections — staff stay on top of the server without being in-game.

The Checks

24 checks. Five categories.

Every check runs on violation levels with time-decay and a confidence ramp — while the AI observer watches everything in between.

Movement

  • Speed
  • Fly
  • NoFall
  • Step
  • Phase
  • Bhop
  • Velocity
  • InventoryMove
  • Jesus

Combat

  • Reach
  • KillAura
  • AutoClicker
  • Hitbox
  • Bait
  • AutoBlock

Packet

  • Timer
  • InvalidPacket
  • Scaffold
  • Freecam
  • FastPlace

Chat

  • Spam
  • Advertising
  • WordFilter

Client

  • Brand Detection
Staff Toolkit

Run everything in-game

No config-file spelunking — checks, thresholds, AI status, punishments and evidence are all live-manageable from a single command.

/sac gui

Full in-game menu — toggle checks, adjust thresholds, view AI status and manage punishments live.

/sac info <player>

Live violation levels, AI anomaly score, neural prediction % and client brand.

/sac replay <player|stop>

Watch auto-saved evidence back in-game as a ghost replay, or stop the current one.

/sac ai

Model training status, accuracy and sample counts.

/sac fp <player>

Clear a false positive and teach the AI that behavior was legitimate.

/sac debug <player>

Real-time verbose check output for a specific player.

/sac reload

Hot-reload config, checks, AI, alerts, punishments, bait, Discord and evidence — no restart.

/sac alerts

Toggle staff alert notifications for detections and flagged players.

/sac replays

Browse every saved evidence clip on the server.

Permissions

splitac.admin — full access to all SplitAC commands & GUI splitac.alerts — receive in-game staff alerts splitac.bypass — bypass all movement & combat checks splitac.bypass.chat — bypass chat checks (spam, ads, filter)

Licensing — the honest version

SplitAC is commercial, closed-source, and licensed per server. Your license key is validated against our server on startup, bound to your machine's hardware ID (not shareable), and re-checked on a background heartbeat. If validation fails, protection disables until the license server is reachable again — it's a phone-home model, not a one-time unlock. We'd rather you know that before you buy.

SplitAC goes beyond simply blocking a hack — it understands it.

Get SplitAC today

SplitAC is out now — distributed through our Discord. Join to grab your license, get support, and let your anticheat evolve with the threats.

20% Off — Launch Sale
$29.99 $23.99
Per-server license
Buy on Store

Protect · Adapt · Dominate